||Qualifications and Education Requirements:
• Must have a bachelor’s degree.
• Be a former or reserve military aviator.
• Have logged a minimum of 1500 flying hours.
• Must successfully complete the T-6B NATOPS open book, closed book, and boldface exams.
• Must understand T-6B mission, crew procedures, appropriate Ground, Contact, Basic Instrument and Radio Instrument Precision Acrobatics, and Form Flight Training Instructions.
• Maintaining currency of qualifications that includes, but not limited to taking an annual standardization exam for each stage of simulator instruction.
• Contractor personnel shall be able to read, write, speak, and understand English fluently.
• Previous T-6B Naval Air Training and Operating Procedures Standardization (NATOPS) qualified pilot or has been a T-6B simulator instructor within the preceding five (5) years.
• At least one deployed fleet tour and T-6B flight experience.
Work Environment and Physical Demands:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job.
• This job operates in office, classroom, and simulator environments. This role routinely uses standard office equipment such as computers, phones, photocopiers, filing cabinets and fax machines.
• Work in a complex military training environment; communicate and maintain/submit required actions and reports by company, government and personal computer devices, plus current telephone and fax devices.
• Will be working in areas with risk of electrical shock and from moving mechanical parts driven by hydraulics under high pressure.
• Will at times be exposed to the following conditions: extreme heat, airborne particles, and loud noises.
• Must be able to stand up and conduct academic instruction in simulator and classrooms.
• Must be able to walk and/or climb stairs and ladder into a simulator or airplane cockpit.
• Must be able to stoop, bend, and crawl on top of or under machinery.
• Must be able to detect odors or hear noises, bangs, etc., or other sounds to detect problems or flaws in the functioning of simulators and its surrounding environment.